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WHAT MAKES MINECRAFT MOBS ACT LIKE THIS?!

6374 ratings | 258873 views
When you explore deep into the Minecraft world, mobs go insane! » Experiments Playlist - https://www.youtube.com/playlist?list=PLR50dP3MW9ZW8FdncbqReMHbWgVPmUHF4 » Subscribe - http://bit.ly/AntVenomSubscribe SOCIAL MEDIA » Twitter - http://www.twitter.com/AntVenom » Facebook - http://www.facebook.com/AntVenomPage » Instagram - http://instagram.com/TheAntVenom » TwitchTV - http://twitch.tv/AntVenom PLACES I GET MUSIC » http://c418.bandcamp.com/ » YouTube Audio Library » Atlantis by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Artist: http://audionautix.com/
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Text Comments (573)
Timothy Smith (1 year ago)
I dunno. LETS FIND OUT! (likes own comment to get to the top)
demonablkhrt (5 months ago)
DdeedddddeededdTimothy Smith d
Masqed (6 months ago)
Timothy Smith 711 likes
Marcus Rafferty (8 months ago)
Oh god 666 the devils number
Timothy Smith (10 months ago)
HyperStar and i just come back to see this.
Conman Epicness (3 days ago)
Ah, floating point precision. This is why I have trust issues.
TheRamenProductions (21 days ago)
I HATE floating point errors in c++
TheGaming Marck (27 days ago)
WOW ONLY THIS MAN KNOW MINECRAFT HE IS A GOD OF MINECRAFT
Wolfs here (30 days ago)
A nice big flesh meat i guess
chit cheung (1 month ago)
I hate lag.....beefy
chit cheung (1 month ago)
You are the pannenkoek12 of minecraft
chit cheung (1 month ago)
*2012
Science D9000 (1 month ago)
Computers store data like scientific notation for binary and you lose precision every power of 2 because you lost a bit of data. So, Minecraft just does that. Don't no how they fixed it for the player
MaJkkELl Gaming (1 month ago)
elytra in minecraft beta
100 cats555 (1 month ago)
Hey, one time I saw a glitch. It was the end of the flat world. (on my world) The blocks acted weird. If any block gets placed it will not show up. And also if anything goes inside like cows it will be stuck. But it will still make noise. (sometimes I guess) So that is a glitch I found. And I was riding a horse when I found the glitch. Sadly I got stuck in the invisible blocks. I never used that world again.
Suel Viana (1 month ago)
If entities get affected does it mean zombies cant hit you after aome point? Due to impresise mob pathfinding?
Gold Yoshi (2 months ago)
That moment when you forget to subscribe to AntVenom for like a year.
NOOB PRODUCTIONS (2 months ago)
I know code
A Weird Vlogger (2 months ago)
Morse code
Nyrissa Banayad (2 months ago)
/\/\/\/\/\
Hanro50 (2 months ago)
I think its more a case of the mobs ai encountering a overflow when they try to determine position within a world
Amaroqdricaldari (2 months ago)
Perhaps if Minecraft used two floating point numbers for each axis, and one of those two numbers was inverted... It might be able to cross-reference them to make up for the loss in precision closer to the border. It wouldn't help as much in between the border and the center though.
Android guy (2 months ago)
It's coding
Timati90 (2 months ago)
I once spawned in the far lands.
Hi woh era uoy gniod
Hey peoples oh siht si eht sdrawkcab language
Purpleberries Twelve (3 months ago)
Could you do a thing where you switch mob behavior/animations?
Nathan David Covey (3 months ago)
cool !!!!!!!!!!!!!!!!!!
King Kamil (3 months ago)
...
abhisek rathod (3 months ago)
Ant venom you are a genius!!!!!
The coding mojang gave them
MCPEGamer AprilPlayz (3 months ago)
Mt tnt doesnt even do that mine jumps before going to another place its kinda cool
Joe Bob (3 months ago)
Hey vsauce, antvenom here
Dominicentek Playz (3 months ago)
I want to download your minecraft version (1.11 NoLimit) PLEASE
Nathan Swanson (3 months ago)
Make a video exploring this phenomenon at the Y axis. Since you have videos where you can "fall for infinity." How does this behavior affect mobs when you get to ridiculously high or low Y axis values.
Collin Watt (3 months ago)
Wait at the end of the video I saw ideactivat Mc channel you must know him
Space Potato (3 months ago)
a mob
Potato Mashed (4 months ago)
THE FAR LANDS!!!
Jackie Jones (4 months ago)
On my other device I have the oldest Minecraft out there and once I've seen a bunch of mobs spawn in one place when I ran so fast I was raging like I was going to freaking lose all my progress when it was a hard worked world also yeah I did not know how to make stairs darn stone cutters
KryptialGaming (4 months ago)
I guess the pigs are magnetic.. 1:48
kayden nguyen (4 months ago)
Hmm the mob parade I've seen a million of those
Jacob DaGun (5 months ago)
So basically it's the Floats video for Mario 64 all over again.
Portal_Jumper_79 (5 months ago)
its almost like the pocket edition sripelands but the stripes haven formed yet and mobs actually spawn
Mono832 (5 months ago)
Which minecraft edition is this?
Dipie Patata (5 months ago)
In mcpe there is no border, you can continue forever
DaZapow (5 months ago)
I think there are floats being used due to the grid-like mob movement
Jack Smith (5 months ago)
Old Minecraft oof? Or was it edited in?? I dunno.
Chameleon Playz (5 months ago)
Ant Venom is an minecraft ivestigator
The same reason fish can only swim so far in Super Mario 64
CometRider319 (5 months ago)
I tried it out in survival, & when I tried using a bow on half a heart, it went straight backwards, obviously killing me XD
magnusson's casserole (5 months ago)
ive seen mobs do this many years ago
Titanic (5 months ago)
GUARDIAN TOWER
Randy Reyes (5 months ago)
*Flashbacks to Highschool Science Class.*
CrueILuck (5 months ago)
Wanna hear my story? I put a TNT block against the corner of the border, activated it, and it teleported XYZ: 1.5 / ~ / 0.5 away from where I placed it.
ZackAttack_5 (5 months ago)
Going beyond the world limit without mods in Minecraft PE is nothing like PC.
Lunamann (5 months ago)
Honestly, it looks to me like an artifact similar to the Far Lands. Take a look at how it manifests. If you're along one axis, they're all in a line... like how the edge Far Lands generate, it's all stretched out in a line. But along two axes, they're in a grid formation... kinda like the Stack, AKA the Corner Far Lands.
Daniel Wolfe (5 months ago)
A plague is coming....
Dylan (6 months ago)
i like you
Dans_ epic (6 months ago)
antvenom legit should be part of the minecraft development team
Kiwi-Salad (6 months ago)
Because AntVenom breaks Minecraft so much, shouldn’t his computer be broken already?
Minecraft Ninja (6 months ago)
Thank logdotzip for a new subscriber he did a recreation of your moon video and gave credit to you now i watch your vids
EarthMonster (6 months ago)
So the mobs are acting like the stripe lands?!
Niklas Schultz (7 months ago)
When looking at this it seems as if everything in Minecraft (pathfinding, sound playing etc.) uses 32 bit floating point numbers while the entity position is displayed as a 64 bit one. That would basically explain almost everything that happens here.
I Am Grumpy (7 months ago)
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CoffeeCatRailway (8 months ago)
I think the mob AI or path-finding is based on the grid of blocks so that far out in the world might cause the maths involved to go crazy and make the grid for the mobs to expand.
Penguin_Spy (8 months ago)
soo... minecraft doesn't like big numbers. ok.
TheTrashMuffin (8 months ago)
at 3:25 if you pause, the arrow from the skeleton is backwards when it is shot from the bow
tortured soul (8 months ago)
3:07 conga line
Marx Soul (8 months ago)
It seems like Minecraft takes after it's previous generations. Hey, Minecraft. I think you have a growth on your back, let me see. *Minecraft Java Edition* *_Java Edition_* Hmmm.. Yeah, we're gonna have to get that removed.
Mr Robot Panda (9 months ago)
When you said that thing about floating point persisting errors, it reminded me of when I played on console edition, I was building roof for a building in my city in creative mode and as I was putting the last few blocks in, it got EXTREMELY lagged and it looked like instead of me moving, it looked like the world was moving for me.
Professor Ditto - (9 months ago)
500 comment
Kirill TheDragon (4 months ago)
I created this seed sorta by accident, but it's like flemming discovered pennicilin. I checked it all, you can get ore, and even lava nad obsidian, so you can go to nether and end: {"useCaves":true,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useMonuments":true,"useMansions":true,"useLavaOceans":true,"useWaterLakes":false,"useLavaLakes":true,"useDungeons":true,"fixedBiome":10,"biomeSize":4,"seaLevel":20,"riverSize":8,"waterLakeChance":4,"lavaLakeChance":80,"dungeonChance":100,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":255,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":255,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisMinHeight":0,"lapisMaxHeight":32,"coordinateScale":684,"heightScale":6000,"mainNoiseScaleX":1,"mainNoiseScaleY":1,"mainNoiseScaleZ":1,"depthNoiseScaleX":200,"depthNoiseScaleZ":200,"depthNoiseScaleExponent":0.5,"biomeDepthWeight":1,"biomeDepthOffset":0,"biomeScaleWeight":1,"biomeScaleOffset":1,"lowerLimitScale":512,"upperLimitScale":512,"baseSize":8.5,"stretchY":2.04,"lapisCenterHeight":16,"lapisSpread":16}
DJ Maysonic (9 months ago)
They should bring the far lands
Calneva32 (9 months ago)
The number you have entered is too big, It must be at most 3000000 Help?
Hyrum Plays (9 months ago)
Who misses the farlands
????? le ???? (9 months ago)
*me on earth going past the world border and I crash in a 01000101 01110010 01110010 01101111 01110010 00100000 01101001 01101110 00100000 01110100 01101000 01100101 00100000 01101101 01100001 01110100 01110010 01101001 01111000 *
BoGossMaskey (10 months ago)
THIS MUST BE THE WORK OF AN ENEMY STAND !
AccurateJaney (10 months ago)
I feel like they're using floats, like how Mario 64 uses floats, as shown by Pannen.
the defly of Minecraft
Sirius Black (11 months ago)
i'm thinking it's quite possible that this isn't so much mob AI and TNT that's affected, but rather *ANY* spawned entity/pathing. you should try out some stuff like furnaces(fire particles) and chests (top animation), as well as breaking blocks(dropped items), it might even be possible to get a hopper to think it's connected to a chest that's 15 blocks away here's my thinking: it's quite possible that mobs path using a type of invisible tile-entity that serves as a sort of navmesh, and similarly a TNT might become a tile-entity for one frame before becoming an actual entity (or it simply breaks when spawning as the block's coordinates are used as a float when entering them into the entity spawning function) alternatively is there's one of two options: either entities and players store their own coordinates as double-precision vectors, while pathing/spawning uses single-precision vectors (not very likely, why would you have two types of vector?) the other is that entity/player motion uses a coordinate system relative to the player or the player's chunk, while pathing and spawning uses absolute world coordinates (specifically: player coordinates are relative to the player chunk's coordinate, mob/entity motion is relative to player coordinates) i think the last is actually the most likely, since the absence of this system explains the jittery motion you used to get in the farlands, in fact it's likely that mob/entity motion has been relative to player coordinates all the way since infdev, which would explain why mobs moved (relatively) normally in the farlands, while world rendering became jittery
TheMineForge (11 months ago)
When you know your not lagging the entities are
Yiğit Doğan (11 months ago)
why you need GTX 980 just for Minecraft!!!
Family Grimes (11 months ago)
I've experienced this glitch before.
The Hyper Cube (11 months ago)
Ah, looks like you got a good ol case of them floaty points.
Carman2006 (1 year ago)
Why are the sounds the old ones like when the skeleton hit you it made a (OHHH) sound instead of a click?
Lucht (1 year ago)
Hi ant, I sometimes watch your videos, but I am almost ashamed clicking on those titles. Why do you make good videos but still have a title as if the video would be bad?
KingMe102 (1 year ago)
Did anyone notice that AntVenom made the old hurt noise at the end?
Bagas Pratsya (1 year ago)
unike video
Damian (1 year ago)
I think it's Java binary limiting. I mean, it's so far from the spawn, and numbers are so freaking big, that they're automaticly limiting itself.
Kyoko Nora (1 year ago)
This is an interesting reason for a Survival mode journey out to these areas... it would take a good deal of time, but to get to see this first hand without just teleporting to it would make a lot of people proud of their skills.
ThothGaming (1 year ago)
Based on the thumbnail I thought they were in a parade or something
VDavid003 (1 year ago)
Just a guess: floats. Now watching the video.
VDavid003 (1 year ago)
I guessed right :D
Stanley Caganon (1 year ago)
i know that "path"! its called safe spots. i saw it in a pirated ver. of minecraft and it helped me in mining w no torches.
Tsavorite Prince (1 year ago)
Floating-point integers get really large, so Java struggles with precision so this creepy behavior happens.
Can Bora Ciner (1 year ago)
All the mobs moves on 1 chunk but they changes chunk they reload lik the grids are 1 chunk's end point.
jdnnwnnoqos (1 year ago)
Pro tip -> Search "How does floats work"
The king of them all (1 year ago)
The old minecraft steve "uh!" sound. how
I found a weird seed: -2409961674757679352 It looks kinda like the sky farlands or a weirdly shaped monolith It just looks like a cavern and just got moved up like I can't explain it what I did was was I set the "biomeScaleWeight" to 5.0 and It made this
Tjdamann (1 year ago)
These are great videos! Keep up the good work.
Short ver: Notch didn't expect people to do this so he used half as much data precision in a lot of places and Jeb hasn't fixed them all yet. Long ver: Yes it's the same phenomenon, rounding errors. Specifically, rounding errors that are only noticeable because the game is using floats (aka _single-precision_ floating point numbers) when it should be using doubles (aka _double-precision_ which actually has a decimal precision way more than double, it just has twice the amount of data to store it in). The way that the camera used to jitter very noticeably was caused by the same thing as these. Entity positions themselves now use doubles, but a lot of things that manipulate them still use floats. Now the actual causes: 1) For the AI, the position that they're trying to set their target location to is represented with floats. If they're trying to walk towards you, the position ends up rounding to one of those grid points so they'll walk there instead. 2) For spawning, the game randomly picks locations to spawn each mob within the group but these locations are also using floats. 3) For TNT and similar things, the block location must be converted to a fractional number to add half a block offset so that it spawns centered on the block. Unfortunately, floats are used here too...
LazyMasterGamer (1 year ago)
Valve, pls fix
PizzaKing161 (1 year ago)
what were those crooked walls? I forgot their name :/
kvm1999 (1 year ago)
How about with redstone? There's one older video about it, but I can't seem to find it concerning redstone powered machines
K s h F i 3 d (1 year ago)
WHY Are YOU TYPING ALWAYS Like THIS?!
ok and i ask again why do mobs behave like this?!
Unspeci (1 year ago)
(Guessing before seeing the whole video) Mob AI destinations might be defined by floating ponts, so the (normally) smoothly placed destinations are rounded to the nearest value floating points can represent.

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