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Minecraft: Make Entities Follow You

1688 ratings | 161760 views
IMPORTANT: This concept is pretty outdated and there are better ways out there. Here's an example: http://mrgarretto.com/movetowards This contraption allows you to make an entity follow you! Just run this command to specify which entity should follow you: /scoreboard players set @e[type="something"] Follower 1 Note that it doesnt work for mulitple entities at a time! Download (1.8): http://www.planetminecraft.com/project/how-to-make-entities-follow-you/ My Twitter: https://twitter.com/MrMakistein My Facebook-page: https://www.facebook.com/McMakistein ______________________________________ Graphics Designer - VintageGFX Facebook: https://www.facebook.com/pages/VintageGFX/745893692119827?fref=ts Youtube: https://www.youtube.com/channel/UC1ltf6S4Rb0zUAu2NhBEiGQ _______________________________________ Music: 1) Overwerk - Contact (Intro) https://www.facebook.com/overwerk?fref=ts 2) From ComposersCloud.com Gee - Electroswing Revival Artist: https://composerscloud.com/kuenstler/GeemeeOfficial https://www.youtube.com/channel/UC-SSgYlhmxTTh8J2L58bV3g 3) Lensko - Cetus [NCS] https://www.youtube.com/watch?v=i3vrV-WNmsc&list=UU_aEa8K-EOJ3D6gOs7HcyNg Lensko ➞ SoundCloud https://soundcloud.com/lensko ➞ Facebook https://www.facebook.com/Lenskoofficial ➞ Twitter https://twitter.com/LenskoNorway ➞ YouTube https://www.youtube.com/user/LenskoOf... 4) Song: Razihel - Falcon Punch (Outro) Razihel's channel: http://WWW.YOUTUBE.COM/RAZIHELOFFICIAL
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Text Comments (222)
Wither storm Gaming5 (8 days ago)
It didn’t work it says Unknown scoreboard objective ‘follower’
HerobrineYT (27 days ago)
how to make them look the same direction
Trikou Trouble (2 months ago)
You said yuck to *_m a k i s_* how dare you
mohd rizal abdul ghaib (3 months ago)
gr8 work znac
Redstone Master (4 months ago)
Please, update this project until 1.12.2 version
RTGPlayz (5 months ago)
this is so creative subbed
Two Reliable Guys (6 months ago)
After u had a cooler Intro
Mich Mart (7 months ago)
Very cool
KDC (7 months ago)
or you could just... use wolf or zombie AI great concept though
Malte Haan (8 months ago)
Err, i have a problem: The COmmandsblocks are empty!
Arthe Arthe (8 months ago)
Bella la intro di Gianmarco Zagato
Amazing World (8 months ago)
There is a better way:First summon a wolf invisible invulnerable, Next:summon you're entity, Next:teleport you're entity to the wolf Next:TP the entity ~ ~-1 ~ only if it is a mincer not
Daulton George (9 months ago)
Wow.. really? 69 xp? Am I the only one who noticed that?
peti345 (9 months ago)
i have never seen 720p50 before
65Blu3 (9 months ago)
CAN IT BE USED WITH DR TRAYAURUS?
jedigrandmaster (9 months ago)
lol now it can be just 2 commands /tp facing and /tp ^ ^ ^
Wolf Films (10 months ago)
1.18: Repeating /execute as @e[whatever] at @s run tp @s facing player Repeating /execute as @e[whatever] at @s run to @s ^0.5 ^ ^
Wolf Films (10 months ago)
Not tested
南瓜Pie (10 months ago)
can you tell me what is your minecraft textpack?
Müslikuchen (10 months ago)
Can you re-do this using the new snapshot commands? :)
a person with no friends (10 months ago)
The most complicated commands ive ever seen in my life... GONNA LEARN FAST
Kuba ! (11 months ago)
Hosomaki are the best!
Toninho Ventura (11 months ago)
The tp command just moves the head of the mob, how can I make so that it turns ALL the mob around? (for a zombie, for example).
Swap! Frisk Gaming (11 months ago)
wait a sec... if all enteties can follow you... does that mean i can have a shulker follow me? O.O
lekkar seares (11 months ago)
does not work sir
Ho Yin Wong (10 months ago)
lekkar seares this is for 1.8, use a convert tool
Jomuel Belarmino (1 year ago)
Me in the whole video: Uh... What
Bear .s (1 year ago)
the command block have nothing in them
Ho Yin Wong (10 months ago)
Bear .s what do u mean
Astra G Oldn (1 year ago)
How to make following mob?
Kaspe (1 year ago)
I can't find a armorstand command that will follow you inside but have swords around you and you cant see the armor stand
Dome School (1 year ago)
maybe do this to summon the armor stand " /summon Armor_Stand ~ ~ ~ {Invisible:1,NoGravity:1,ShowArms:1,CustomName: <NameHere> } then put this command in a repeating command block " /tp @e[type=Armor_Stand,name= <Name of Armor stand> ] <Name of player> " then you can just use a command to give an armor stand items in its hand(s)
Palasize Gamer (1 year ago)
I want you to make a football map.
Liam Fish (1 year ago)
It doesn't work
jops (1 year ago)
mak, you are just dirty for having your level at 69.
mastervrunner (1 year ago)
You could make it so when you go past it It summons a tamed dog that follows you and you just teleport the armor stand to the dog. Also, Animate the limbs. I will do this too
mastervrunner (1 year ago)
I am going to do this but I am going to animate the armor stand to make it's legs and arms move
Mad Ronin (1 year ago)
hey! McMakistein. i didn't work. how to SCP-049.i don't know command block. I'm so fair.. :/
xPandazzz (1 year ago)
Hilarious. Helpful. And Informational. Subbed. :)
Jovy Candado (1 year ago)
Ya prytooper your right 😨😨😨
Monkay (1 year ago)
or you could simply tp an armor stand to a baby zombie and it only follows you within a certain range from you and has a NoAI tag of 1b when outside range. easy
VulcanX_ (1 year ago)
This works cool with maps.. BUT U ARE MAKING IT TOOOOOOOOOO COMPLICATED!!!!!
VulcanX_ (1 year ago)
sorry for being rude... can u launch a 1.11 version?
McMakistein (1 year ago)
This video is 2 years old...
RobloxPro (2 years ago)
/tp @e[type=mobtag] @p/playername
Sir Kobus The First (2 years ago)
Is there an Weeping angel version of this? i would like to make a slender version that moves slower than this and stops when looking (the moving when not looking is a nice feature)
TheLightBulb (2 years ago)
What is the intro song name?
Marvin (1 year ago)
overwerkt - contact. Thank me later.
Martin Guenov (2 years ago)
You are awesome!
Noeal Jabrael (2 years ago)
I tried making this a while ago but I did it diffrentley, I summoned a armorstand every second or so and made it so any entity named Pet would /tp @e[type=ArmorStand,c=1] making it slowly follow me it was very buggy so then I tried making a entity ride a wolf but wolf's always randomly run around and I didn't like the fact that the mob was sitting, finally a good way has come thanks!!!
Lillian Harris (2 years ago)
Anyone know the map with the mall?
Auwsomepower (2 years ago)
XD 69
Cinabutts (2 years ago)
Can i make the follower a command block with a command? I'm trying to make a command that will detect if a ground item is 5 blocks near the player it will tp the ground item to the player. I can't figure it out! My command is "tp @e[type=Item,r=5]" But if I put it into a command block it'll only detect the items 5 blocks around THE COMMAND BLOCK, I need it to detect items 5 blocks around the player and tp the items to the player. I was looking around scoreboards and all that but i still can't figure it out! Please help me.. SOMEONE! DX
BKMonkey (2 years ago)
/execute @e[name=insertplayernamehere] ~ ~ ~ /tp @e[type=Item,r=5] insertplayernamehere
maja veluscek (2 years ago)
lol you have 69.600 subs
Lord Sauron (2 years ago)
For aggressive mobs you could just teleport an armor stand to a zombie that has special buffs like speed or resistance and a fire resistance buff for an armor stand boss. And a command testing if the zombie is alive, so when it's dead the command will destroy the armor stand which has an invulnerable tag
Krzysztof Korzeniewski (2 years ago)
When did you cut out the goat from the outro song? :O (I didn't watch your vids for a longer time :P)
ZeroGaming (2 years ago)
um can u make a bat follow u
Mummiedanser (2 years ago)
69 Xp XD
Sidonius (2 years ago)
Would love to see this done using 1.9 command blocks. :)
useful for my CTM
Mythaman (2 years ago)
Thanks so much that means alot to me ive been trying to get maps 4 YYEEEEEEEEEEEEEEEEEEEEEEERS
JRs Gaming (2 years ago)
Just keep teleporting an armorstand to a zombie and when it gets too close kill the zombie.
PeaShooter (2 years ago)
What's the music at 0:00?
Mummiedanser (2 years ago)
+XbossgameingHD just because.
Dux (2 years ago)
+Mummiedanser&#39;s Maps Umm... Why..?
Mummiedanser (2 years ago)
+XbossgameingHD u know the joke? if someone asks SONG NAME PLS you should say darude-sandstorm.
Dux (2 years ago)
+Mummiedanser&#39;s Maps  No Look in the description: "Music: 1) Overwerk - Contact (Intro) https://www.facebook.com/overwerk?fre... "
Mummiedanser (2 years ago)
+PeaShooter darude - sandstorm
DGtv (2 years ago)
Grand Theft Minecraft, anyone?
Frostyflytrap (2 years ago)
This is so far the best following system I've seen for command blocks. I might use this...
Andrei JUXTAPUS (2 years ago)
This is pure math...:)
Michael Brown (2 years ago)
Is there an super easy way to do this or what I want a pet blaze and I'm no good with comands
rdococ (2 years ago)
When I saw this, I thought like an entity riding an experience orb, not scoreboards.
Zero Charisma (2 years ago)
how about ended dragon
Ahmed Yasser (2 years ago)
lmao, i love how he just has 69 levels
Cookie Lengends (2 years ago)
intro song?
Master Mind (2 years ago)
I thought of a much easier way!! ;D
Master Mind (2 years ago)
+Master Mind But its still really cool idea
Ahmet T. Yilmaz (2 years ago)
just make a iron golem and make its follow range 99999 and teleport the armorstand to golem
Popularmmos #1 Fan (2 years ago)
Pls stop putting the word on top
sullyrox (2 years ago)
ur da best maki
nickname needed (2 years ago)
Noice dude, +1 sub :D
Me Genius (2 years ago)
is there a way to make mobs follow other mobs
Me Genius (3 years ago)
I was thinking about using that as a weapon in an RPG map the entities will be bats that are named bat and there will also a command block that will check for all players that has a bat name bat in a radius of 2 and another block will spawn a primed tnt and then another command block will continue to teleport the primed tnt to the bat The reason I post this is I wanna know what u guys think
Evelyn Rogue (3 years ago)
you know you can just teleport an aromorstand to an invisible tamed wolf works to and easy :D
TopazDarkBlue , (6 months ago)
XDarkyo He isn't agressive, you are just sensitive.
Dome School (1 year ago)
But it teleports.
Vidar Gartz (2 years ago)
but a tamed wolf has a necklace... that you can see if it is invisible.
Pierson Lawrence (2 years ago)
or you can use the tp command and the execute command it makes it really easy
XDarkyo (2 years ago)
+McMakistein Show some respect to ur fans... -,- don't be so aggresive
NNNoscopeBoi (3 years ago)
wtf!?
DJ Reindeer (3 years ago)
its really cool
Darryl Sim (3 years ago)
me: oh crap an armor stand is chasing me *punches armor stand and it breaks* -_-
Kick (3 years ago)
U use the intro music from ungespielt }:-(
jack woo (3 years ago)
i can meke entitys follow me with FOUR command blocks
lenard van der maas (2 years ago)
btw, I'm a minecraft redstoner too xD
lenard van der maas (2 years ago)
ow, I do: place 1 command block with the command: summon Zombie [X Y Z] {CustomName:security,CustomNameVisible:1,Attributes:[{Name:generic.followRange,Base:50},{Name:generic.followRange,Base:0,7}]}
lenard van der maas (2 years ago)
do you have a better suggestion?
CommanderRedstone (2 years ago)
But thats not following, thats having a mob be insde you.
lenard van der maas (2 years ago)
+The BG I know how to do it with only 1 command block: /execute @p[name=playernamehere] ~ ~ ~ /tp @e[insertcriteriaforyourentityhere] @p this will make a specific mob tp to you. Case you want to let them tp 2 blocks above you, you do: @p[name=playernamehere] ~ ~2 ~ /tp @e[insertcriteriaforyourentityhere] @p so the '~ ~ ~'s are to locate to wich place you want to make the enity tp
Marken Gamer (3 years ago)
in the new version i do this: turn a command block into a repeating one, summon a mob and name it, i name it Guy, put in the repeating command block */tp @e[name=Guy] **_Name_* and put a redstone signal in the repeating command block :)
NightMare (3 years ago)
You forgot the world download!
CiCiDiaries (3 years ago)
make it a vanilla command mod by giving us the command to summon in the command blocks
Liquid (3 years ago)
that exp doe 69
Firefox9001 (3 years ago)
or you can teleport it to an invisible tamed wolf for a pet
Leafdroid (3 years ago)
I used this to make a Assasin on my server following and killing players
Timdeuces (3 years ago)
You could also teleport the armor stand to an invisible zombie. It would make a sound, but it would have a similar effect.
Elizabeth Lieras (3 years ago)
thanks
David (3 years ago)
it not working at all
[ S&G ] (3 years ago)
Are you better then setbling
CharlesIsPi (3 years ago)
I used this in a Only One Command! PET COWS IN VANNILA MINECRAFT!
CharlesIsPi (3 years ago)
+Charles Moser /summon FallingSand ~ ~1 ~ {Block:redstone_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:fill ~ ~ ~1 ~ ~-31 ~1 redstone_block},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:fill ~ ~2 ~ ~ ~-32 ~1 air},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~3 ~8 ~ {Block:command_block,Time:1,TileEntityData:{Command:fill ~ ~ ~-1 ~6 ~ ~1 quartz_block}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/tellraw @a {"text":"By benj552","color":"blue"}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/tellraw @a {"text":""}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/tellraw @a {"text":"Pet Cow in Minecraft","color":"green","bold":"true","underlined":"true"}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/scoreboard objectives add MoUp dummy},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/scoreboard objectives add Move dummy},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/scoreboard objectives add MoTo dummy},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~4 ~-15 ~-1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=Cow,Name=Pet] ~ ~ ~ detect ~-1 ~ ~ air -1 scoreboard players remove @e[c=0] MoUp 1},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=MoveTowards6,score_Move_min=1,score_Move=1] ~ ~ ~ execute @a[c=1] ~ ~ ~ entitydata @e[rm=3,c=1,type=Cow,Name=Pet] {Rotation:[115.0f,0.0f],Motion:[-0.24116999999999997d,-0.1d,-0.17844d]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a ~ ~ ~ summon ArmorStand ~-0.9954 250 ~0.0958 {Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards12",ActiveEffects:[{Id:5,Amplifier:3,Duration:1000}]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/kill @e[type=ArmorStand,score_MoTo_min=1]},Time:1,}}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~5 ~-14 ~-1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=Cow,Name=Pet] ~ ~ ~ detect ~ ~ ~-1 air -1 scoreboard players remove @e[c=0] MoUp 1},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=MoveTowards8,score_Move_min=1,score_Move=1] ~ ~ ~ execute @a[c=1] ~ ~ ~ entitydata @e[rm=3,c=1,type=Cow,Name=Pet] {Rotation:[161.0f,0.0f],Motion:[-0.03915d,-0.1d,-0.29741999999999996d]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a ~ ~ ~ summon ArmorStand ~-0.7604 250 ~-0.6494 {Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards14",ActiveEffects:[{Id:5,Amplifier:3,Duration:1000}]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a ~ ~ ~ summon ArmorStand ~0.5664 250 ~-0.8241 {Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards2",ActiveEffects:[{Id:5,Amplifier:3,Duration:1000}]}},Time:1,}}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~6 ~-13 ~-1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=Cow,Name=Pet] ~ ~ ~ detect ~-1 ~ ~ tallgrass -1 scoreboard players remove @e[c=0] MoUp 1},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=MoveTowards10,score_Move_min=1,score_Move=1] ~ ~ ~ execute @a[c=1] ~ ~ ~ entitydata @e[rm=3,c=1,type=Cow,Name=Pet] {Rotation:[-153.0f,0.0f],Motion:[0.18675d,-0.1d,-0.23478d]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a ~ ~ ~ summon ArmorStand ~-0.0610 250 ~-0.9981 {Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards16",ActiveEffects:[{Id:5,Amplifier:3,Duration:1000}]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a ~ ~ ~ summon ArmorStand ~0.9863 250 ~-0.1650 {Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards4",ActiveEffects:[{Id:5,Amplifier:3,Duration:1000}]}},Time:1,}}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~7 ~-12 ~-1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=Cow,Name=Pet] ~ ~ ~ detect ~ ~ ~-1 tallgrass -1 scoreboard players remove @e[c=0] MoUp 1},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=MoveTowards12,score_Move_min=1,score_Move=1] ~ ~ ~ execute @a[c=1] ~ ~ ~ entitydata @e[rm=3,c=1,type=Cow,Name=Pet] {Rotation:[-107.0f,0.0f],Motion:[0.29862d,-0.1d,-0.028739999999999998d]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a ~ ~ ~ execute @e[rm=3,c=1,type=Cow,Name=Pet] ~ ~ ~ scoreboard players set @e[c=1,type=ArmorStand,score_MoTo_min=1,score_MoTo=1] Move 1},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a ~ ~ ~ summon ArmorStand ~0.8039 250 ~0.5948 {Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards6",ActiveEffects:[{Id:5,Amplifier:3,Duration:1000}]}},Time:1,}}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~8 ~-11 ~-1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=Cow,Name=Pet] ~ ~ ~ /particle heart ~ ~ ~ 1 1 1 1 12},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=MoveTowards14,score_Move_min=1,score_Move=1] ~ ~ ~ execute @a[c=1] ~ ~ ~ entitydata @e[rm=3,c=1,type=Cow,Name=Pet] {Rotation:[-61.0f,0.0f],Motion:[0.22812d,-0.1d,0.19482d]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=MoveTowards2,score_Move_min=1,score_Move=1] ~ ~ ~ execute @a[c=1] ~ ~ ~ entitydata @e[rm=3,c=1,type=Cow,Name=Pet] {Rotation:[23.0f,0.0f],Motion:[-0.16992d,-0.1d,0.24723d]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a ~ ~ ~ summon ArmorStand ~0.1305 250 ~0.9914 {Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards8",ActiveEffects:[{Id:5,Amplifier:3,Duration:1000}]}},Time:1,}}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~9 ~-10 ~-1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=MoveTowards16,score_Move_min=1,score_Move=1] ~ ~ ~ execute @a[c=1] ~ ~ ~ entitydata @e[rm=3,c=1,type=Cow,Name=Pet] {Rotation:[-15.0f,0.0f],Motion:[0.0183d,-0.1d,0.29943d]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=MoveTowards4,score_Move_min=1,score_Move=1] ~ ~ ~ execute @a[c=1] ~ ~ ~ entitydata @e[rm=3,c=1,type=Cow,Name=Pet] {Rotation:[69.0f,0.0f],Motion:[-0.29589d,-0.1d,0.0495d]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a ~ ~ ~ summon ArmorStand ~-0.6225 250 ~0.7826 {Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards10",ActiveEffects:[{Id:5,Amplifier:3,Duration:1000}]}},Time:1,}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~4 ~-10 ~1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=Cow,Name=Pet] ~ ~ ~ detect ~1 ~ ~ air -1 scoreboard players remove @e[c=0] MoUp 1},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=MoveTowards7,score_Move_min=1,score_Move=1] ~ ~ ~ execute @a[c=1] ~ ~ ~ entitydata @e[rm=3,c=1,type=Cow,Name=Pet] {Rotation:[138.0f,0.0f],Motion:[-0.15224999999999997d,-0.1d,-0.25848d]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a ~ ~ ~ summon ArmorStand ~-0.9537 250 ~-0.3007 {Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards13",ActiveEffects:[{Id:5,Amplifier:3,Duration:1000}]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a ~ ~ ~ summon ArmorStand ~0.1994 250 ~-0.9799 {Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards1",ActiveEffects:[{Id:5,Amplifier:3,Duration:1000}]}},Time:1,}}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~5 ~-9 ~1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=Cow,Name=Pet] ~ ~ ~ detect ~ ~ ~1 air -1 scoreboard players remove @e[c=0] MoUp 1},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=MoveTowards9,score_Move_min=1,score_Move=1] ~ ~ ~ execute @a[c=1] ~ ~ ~ entitydata @e[rm=3,c=1,type=Cow,Name=Pet] {Rotation:[-176.0f,0.0f],Motion:[0.08016d,-0.1d,-0.28908d]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a ~ ~ ~ summon ArmorStand ~-0.4462 250 ~-0.8949 {Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards15",ActiveEffects:[{Id:5,Amplifier:3,Duration:1000}]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a ~ ~ ~ summon ArmorStand ~0.8434 250 ~-0.5373 {Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards3",ActiveEffects:[{Id:5,Amplifier:3,Duration:1000}]}},Time:1,}}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~6 ~-8 ~1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=Cow,Name=Pet] ~ ~ ~ detect ~1 ~ ~ tallgrass -1 scoreboard players remove @e[c=0] MoUp 1},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=MoveTowards11,score_Move_min=1,score_Move=1] ~ ~ ~ execute @a[c=1] ~ ~ ~ entitydata @e[rm=3,c=1,type=Cow,Name=Pet] {Rotation:[-130.0f,0.0f],Motion:[0.26364d,-0.1d,-0.14316d]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/scoreboard players set @e[type=ArmorStand] MoTo 1 {ActiveEffects:[{Id:5b,Amplifier:3b}]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a ~ ~ ~ summon ArmorStand ~0.9724 250 ~0.2334 {Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards5",ActiveEffects:[{Id:5,Amplifier:3,Duration:1000}]}},Time:1,}}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~7 ~-7 ~1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=Cow,Name=Pet] ~ ~ ~ detect ~ ~ ~1 tallgrass -1 scoreboard players remove @e[c=0] MoUp 1},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=MoveTowards13,score_Move_min=1,score_Move=1] ~ ~ ~ execute @a[c=1] ~ ~ ~ entitydata @e[rm=3,c=1,type=Cow,Name=Pet] {Rotation:[-84.0f,0.0f],Motion:[0.28611d,-0.1d,0.09021d]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=MoveTowards1,score_Move_min=1,score_Move=1] ~ ~ ~ execute @a[c=1] ~ ~ ~ entitydata @e[rm=3,c=1,type=Cow,Name=Pet] {Rotation:[0.0f,0.0f],Motion:[-0.05982d,-0.1d,0.29397d]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a ~ ~ ~ summon ArmorStand ~0.5075 250 ~0.8616 {Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards7",ActiveEffects:[{Id:5,Amplifier:3,Duration:1000}]}},Time:1,}}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~8 ~-6 ~1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/tp @e[score_MoUp_min=1,type=Cow,Name=Pet] ~ ~0.3 ~},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=MoveTowards15,score_Move_min=1,score_Move=1] ~ ~ ~ execute @a[c=1] ~ ~ ~ entitydata @e[rm=3,c=1,type=Cow,Name=Pet] {Rotation:[-38.0f,0.0f],Motion:[0.13385999999999998d,-0.1d,0.26847d]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=MoveTowards3,score_Move_min=1,score_Move=1] ~ ~ ~ execute @a[c=1] ~ ~ ~ entitydata @e[rm=3,c=1,type=Cow,Name=Pet] {Rotation:[46.0f,0.0f],Motion:[-0.25302d,-0.1d,0.16119d]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a ~ ~ ~ summon ArmorStand ~-0.2672 250 ~0.9636 {Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards9",ActiveEffects:[{Id:5,Amplifier:3,Duration:1000}]}},Time:1,}}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~9 ~-5 ~1 {Block:quartz_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/scoreboard players set @e[type=Cow,Name=Pet] MoUp 4},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=MoveTowards5,score_Move_min=1,score_Move=1] ~ ~ ~ execute @a[c=1] ~ ~ ~ entitydata @e[rm=3,c=1,type=Cow,Name=Pet] {Rotation:[92.0f,0.0f],Motion:[-0.29172d,-0.1d,-0.07002d]}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a ~ ~ ~ summon ArmorStand ~-0.8788 250 ~0.4772 {Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards11",ActiveEffects:[{Id:5,Amplifier:3,Duration:1000}]}},Time:1,}}}}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:gamerule commandBlockOutput false},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:fill ~3 ~-8 ~ ~9 ~-5 ~ redstone_block},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:setblock ~3 ~-7 ~-1 command_block 0 replace {Command:fill ~ ~ ~1 ~6 ~3 ~1 stone 0 replace redstone_block}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:setblock ~3 ~-6 ~1 command_block 0 replace {Command:fill ~ ~ ~-1 ~6 ~3 ~-1 redstone_block 0 replace stone}},Time:1,Riding:{id:FallingSand,Block:command_block,Time:1,TileEntityData:{Command:setblock ~1 ~-2 ~ wall_sign 4 replace {Text1:"{text:'Pet Cow In',bold:true,underlined:true,color:dark_green}",Text2:"{text:'Minecraft',bold:true,underlined:true,color:dark_green}",Text3:"{text:'',color:black}",Text4:"{text:'By benj552',color:blue}"}},Riding:{id:FallingSand,Block:command_block,Time:1,TileEntityData:{Command:setblock ~1 ~-2 ~ wall_sign 4 replace {Text1:"{text:'Get a Pet',clickEvent:{action:run_command,value:\\"/give @a minecraft:spawn_egg 1 92 {display:{Name:Pet,Lore:[Spawn a pet in.]}}\\"},color:green}",Text2:"{text:'Cow!',underlined:true,color:green}",Text3:"{text:'',underlined:true,color:black}",Text4:"{text:'',color:black}"}},Riding:{id:FallingSand,Block:command_block,Time:1,TileEntityData:{Command:setblock ~1 ~-2 ~ wall_sign 4 replace {Text1:"{text:'Destroy',clickEvent:{action:run_command,value:\\"/fill ~ ~-2 ~-2 ~9 ~5 ~2 air 0 replace\\"},color:black}",Text2:"{text:'Machine',color:dark_red}",Text3:"{text:'',color:dark_red}",Text4:"{text:'',color:black}"}},Riding:{id:FallingSand,Block:command_block,Time:1,TileEntityData:{Command:setblock ~1 ~-2 ~ wall_sign 4 replace {Text1:"{text:'Kill All',clickEvent:{action:run_command,value:\\"/kill @e[type=Cow,Name=Pet]\\"},color:red}",Text2:"{text:'Pet Cows',color:red}",Text3:"{text:'',color:black}",Text4:"{text:'',color:black}"}},Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:fill ~2 ~-1 ~-2 ~10 ~2 ~2 stained_glass 0 replace quartz_block},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:fill ~3 ~ ~-1 ~9 ~6 ~1 air 0 replace quartz_block},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:fill ~2 ~ ~-2 ~10 ~5 ~2 quartz_block},Time:1,Riding:{id:FallingSand,Block:stone,Time:1}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
TackStash779 (3 years ago)
I saw a version that tp'ed the entity to a silverfish that was tracking you, a little more simple ;D
охраник без анимации?!сможете селать это в одинешенек командный блок чтобы можно было поставить на карту?!
Veronica (3 years ago)
This is why Baltimore is so cruel to live. America, abort mission. I repeat, Abort mission.
Hatless Magician (3 years ago)
I wonder how many subscribers found out about you from Logdotzip. Either way, amazing channel!
Withering Galaxy (3 years ago)
how do you make a entity dissapear
TTBTIME (3 years ago)
not even a single entity is following me why?
TTBTIME (3 years ago)
yeah and nothing happened
Hatless Magician (3 years ago)
+TTBTIME Did you put in the command you have to put in manually? Did you push the button?
Doodle Canis (3 years ago)
uhmm hey maki XD , I think i have recreated your system so that you wont need slab detection XD tnx tho liked and subbed keep making cool vids.......................................................................................................................MOre subs to come
Nikostriker14 (3 years ago)
Make it an Only One Command
very good !
Litepoint tv (3 years ago)
how to make zombie follow and protect?
Jan Ethan S.Salas (3 years ago)
ij
RedMatrix (3 years ago)
how do you get the mob to get like... set up?

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