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AI Learns to play the Worlds Hardest Game
 
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If it wins does that make it the worlds best AI? NEXT LEVEL: https://www.youtube.com/watch?v=kVwkLb8zxq0&t=1s Run the AI in your browser https://code-bullet.github.io/WorldsHardestGameAI/WHG/ Check out my tutorial on genetic algorithm https://www.youtube.com/watch?v=BOZfhUcNiqk&t=2s Follow me on twitter https://twitter.com/code_bullet Become a patreon to support my future content https://www.patreon.com/CodeBullet Check out my Discord server https://discord.gg/UZDMYx5
Views: 2536674 Code Bullet
AI learns to play Asteroids
 
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Using neuroevolution I trained an AI to play the game Asteroids and it nailed it. If you enjoy what I do and want more please consider supporting me on patreon https://www.patreon.com/CodeBullet Check out the source code https://github.com/Code-Bullet/AsteroidsAI music from flying tunes https://www.youtube.com/channel/UCdnkfU-V49Xpj_vNyP2BYlg songs used https://www.youtube.com/watch?v=KSN9LkWc5ks&index=21&list=PLNXt4mGJMAQrC7Q8Lnh1BhGOKcwW1gRtF https://www.youtube.com/watch?v=gd6GIz8ZILQ&list=PLNXt4mGJMAQrC7Q8Lnh1BhGOKcwW1gRtF&index=16 https://www.youtube.com/watch?v=8ZVdItaXCnY&list=PLNXt4mGJMAQrC7Q8Lnh1BhGOKcwW1gRtF&index=28
Views: 479766 Code Bullet
AI learns to play Google Chrome Dinosaur Game || Can you beat it??
 
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Using NEAT I created an AI to play the Google Chrome Dionsaur Game, and its awesome Big thanks to Brilliant.org for supporting this channel check them out at https://www.brilliant.org/CodeBullet Become a patreon to support my future content as well as sneak peaks of whats to come. https://www.patreon.com/CodeBullet Check out my Discord server https://discord.gg/UZDMYx5
Views: 4845955 Code Bullet
MarI/O - Machine Learning for Video Games
 
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MarI/O is a program made of neural networks and genetic algorithms that kicks butt at Super Mario World. Source Code: http://pastebin.com/ZZmSNaHX "NEAT" Paper: http://nn.cs.utexas.edu/downloads/papers/stanley.ec02.pdf Some relevant Wikipedia links: https://en.wikipedia.org/wiki/Neuroevolution https://en.wikipedia.org/wiki/Evolutionary_algorithm https://en.wikipedia.org/wiki/Artificial_neural_network BizHawk Emulator: http://tasvideos.org/BizHawk.html SethBling Twitter: http://twitter.com/sethbling SethBling Twitch: http://twitch.tv/sethbling SethBling Facebook: http://facebook.com/sethbling SethBling Website: http://sethbling.com SethBling Shirts: http://sethbling.spreadshirt.com Suggest Ideas: http://reddit.com/r/SethBlingSuggestions Music at the end is Cipher by Kevin MacLeod
Views: 7056517 SethBling
AI learns to play snake using Genetic Algorithm and Deep learning
 
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Using a neural network and the genetic algorithm I trained an AI to play snake. Time Passing By by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Artist: http://audionautix.com/
Views: 1605533 Code Bullet
AI learns to play pool
 
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Using the genetic algorithm I train an AI to play pool. Source code is up https://github.com/Code-Bullet/Pool_AI
Views: 861242 Code Bullet
Artificial Intelligence (for Games) in a Minute
 
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If you have absolutely no idea how you would go about making an AI for a game, here is a one-minute version of one of the most basic, core concepts. Hopefully this gets you in the right direction! I'm planning on many more videos on this topic, so this isn't all there is to it! If you have any interesting ideas, comments or questions, submit them here for my upcoming Q&A video: https://goo.gl/B1kc0X Twitter: https://twitter.com/TheHappieCat Facebook: https://www.facebook.com/TheHappieCat/
Views: 41268 TheHappieCat
16 Games With Incredible Artificial Intelligence
 
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Artificial intelligence can make or break a video game. That is no exaggeration. Good AI can elevate average game to an excellent one, while at the same time, bad AI can turn a great concept into a poorly executed mess. Immersion, challenge, thrill, enjoyment, atmosphere- there are so many things that are dependent on a game’s AI. Which is why when we say that AI is perhaps one of the most important aspects of any modern video game, you know we’re not being hyperbolic. Just like anything else in the video games industry though, there are some developers and video games that handle artificial intelligence much better than others. Here, in this list, we’ve compiled what we feel are the sixteen games with the best AI we’ve ever seen. As always, if in any way you disagree with our selections, let us know why that is via your comments below. SUBSCRIBE FOR MORE VIDEOS: https://www.youtube.com/user/GamingBoltLive LIKE US ON FACEBOOK: https://www.facebook.com/GamingBolt-Get-a-Bolt-of-Gaming-Now-241308979564/?fref=ts FOLLOW US ON TWITTER: https://twitter.com/GamingBoltTweet
Views: 119811 GamingBolt
Artificial intelligence, video games and the mysteries of the mind | Raia Hadsell | TEDxExeterSalon
 
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Artificial intelligence could be the powerful tool we need to solve some of the biggest problems facing our world, argues Raia Hadsell. In this talk, she offers an insight into how she and her colleagues are developing robots with the capacity to learn. Their superhuman ability to play video games is just the start. Raia is a senior research scientist on the Deep Learning team at DeepMind, with a particular focus on solving robotics and navigation using deep neural networks. --- TEDxExeterSalon: From driverless cars to diagnosis of medical imaging, artificial intelligence is being heralded as the next industrial revolution. But how does AI relate to us in all our glorious complex humanity? Our first TEDxExeterSalon explored the ways in which we’ll interact with algorithmic intelligence in the near future. TEDxExeter: Now in our 7th year, TEDxExeter is Exeter’s Ideas Festival with global reach, licensed by TED and organised by volunteers who are passionate about spreading great ideas in our community. More information: http://www.tedxexeter.com Production: http://www.youtube.com/familygamertv Filming: http://firstsightmedia.co.uk/ Raia Hadsell is a research scientist on the Deep Learning team at DeepMind. She moved to London to join DeepMind in early 2014, feeling that her fundamental research interests in robotics, neural networks, and real world learning systems were well-aligned with the agenda of Demis, Shane, Koray, and other members of the original team. Raia’s research at DeepMind focuses on a number of fundamental challenges in AGI, including continual and transfer learning, deep reinforcement learning, and neural models of navigation. Raia came to AI research obliquely. After an undergraduate degree in religion and philosophy from Reed College, she veered off-course (on-course?) and became a computer scientist. Raia’s PhD with Yann LeCun, at NYU, focused on machine learning using Siamese neural nets (often called a ‘triplet loss’ today) and on deep learning for mobile robots in the wild. Her thesis, ‘Learning Long-range vision for offroad robots’, was awarded the Outstanding Dissertation award in 2009. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at https://www.ted.com/tedx
Views: 7959 TEDx Talks
AI learns to play the Worlds Hardest Game || MORE LEVELS
 
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Watch some AI crush some more levels from the Worlds Hardest game run the AI yourself: level 1: https://code-bullet.github.io/WorldsHardestGameAI/WHG/ level 2:https://code-bullet.github.io/WorldsHardestGameAI/WHG%20-%20level2/ level 3:https://code-bullet.github.io/WorldsHardestGameAI/WHG%20-%20level3/ Twitter: https://twitter.com/code_bullet Patreon: https://www.patreon.com/CodeBullet Discord: https://discord.gg/UZDMYx5
Views: 641711 Code Bullet
How to Make an Amazing Video Game Bot Easily
 
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In this video, we first go over the history of video game AI, then I introduce OpenAI's Universe, which lets you build a bot that can play thousands of different video games. It has environments for all sorts of games, from Space Invaders, to Grand Theft Auto, to Protein folding simulations. CODING CHALLENGE DUE DATE: Thursday, December 15th. (which is 2 weeks, not 1 week from now like usual) The coding challenge for this video is to make a bot that's better than this video's demo code. Post your Github link in the comments! For your README, just include a 1-3 sentence description of your strategy and instructions on how to run the code.The demo code can be found in the README of the Universe repo. : https://github.com/openai/universe And a Tensorflow based starter bot can be found here: https://github.com/openai/universe-starter-agent Some great learning resources: https://www.nervanasys.com/openai/ http://karpathy.github.io/2016/05/31/rl/ http://kvfrans.com/simple-algoritms-for-solving-cartpole/ https://kofzor.github.io/Reinforcement_Learning_101/ Join other Wizards on our Slack channel: https://wizards.herokuapp.com/ OpenAI asked me to make this video and I gladly said yes. They are awesome!! Please subscribe! And like and comment. That's what keeps me going. And please support me on Patreon: https://www.patreon.com/user?u=3191693 Follow me: Twitter: https://twitter.com/sirajraval Facebook: https://www.facebook.com/sirajology Instagram: https://www.instagram.com/sirajraval/ Instagram: https://www.instagram.com/sirajraval/
Views: 239748 Siraj Raval
Agar.io - a fascinating bot
 
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An agar.io bot at its best. It usually does not work that well. If you are interested in downloading the Bot: https://github.com/Apostolique/Agar.io-bot This was recorded live at http://www.twitch.tv/brunnernathan Here are some lazzy tags: agar.io, agario, bot, hack, gameplay
Views: 783310 Nathan Brunner
A.I. vs A.I. - Will They Fight or Cooperate?
 
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Google DeepMind pits Artificial Intelligence against Artificial Intelligence into 2 games to see if they fight or cooperate Game 1: Gathering gameplay Two A.I. players are collecting apples(green) They may zap each other with a laser beam to temporarily remove another from the game Conclusion: when apples were in plentiful supply - They(Players) didn’t zap each other But, when stocks dwindled - the amount of zapping increased And the cleverer AI - zaps more aggressively Game 2: Wolfpack gameplay (Red) wolves chase the blue dot while avoiding (grey) obstacles.G Conclusion The cleverer the AI player, the more likely it was to cooperate with other players. Because learning to work with the other player to track and herd the prey requires more computational power
Views: 1856833 Future Lab
AI learns to play 2048
 
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I created an AI to play the game 2048, his name is Thomas Huge thanks to Brilliant.org for supporting this channel check them out at https://www.brilliant.org/CodeBullet I have twitter now. Yay follow me to fill the void in my heart https://twitter.com/code_bullet Become a patreon to support my future content as well as sneak peaks of whats to come. https://www.patreon.com/CodeBullet Check out my Discord server https://discord.gg/UZDMYx5 I know heaps of people are going to ask so here is the music Mirror Mirror - Diamond Ortiz Smiles for miles - Silent Partner Hyperspeed - eveningland Gypsy Dance - Topher Mohr and Alex Elena Etherial Chior Ascends - Doug Maxwell Wishful thinking - Dan Labowitz
Views: 1312519 Code Bullet
Artificial Intelligence Research in Games [AI & Games Lecture #1]
 
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The first in a multi-part series of public lectures on AI in games. Recorded on 20th October 2014 at the University of Derby. In this first video, we detail some of the most interesting work in using video games as benchmarks within the AI research community. This is largely focussed on four competition benchmarks: - The Ms. Pac-Man Competition - The Mario AI Competition - The 2K BotPrize - The Starcraft AI Competition Full credit must be given to the following authors of videos used in this presentation: "Ms. Pac-Man AI - ICE Pambush 3" (RTNO1) https://www.youtube.com/watch?v=Zo0YujjX1PI "ICEP-IDDFS (Ms. Pac-Man) vs Memetix (Ghosts)" (RTNO1) https://www.youtube.com/watch?v=Zo0YujjX1PI "Infinite Mario AI - Long Level" (Robin Baumgarten) https://www.youtube.com/watch?v=DlkMs4ZHHr8 "Infinite Mario AI vs Hard Level" (UCSCweber) https://www.youtube.com/watch?v=V06nEHw70b4 "CIG 2010 Level Generator Entry" (UCSCweber) https://www.youtube.com/watch?v=8Eu8sRV2yd4&index=46 "BotPrize Video" (Sean Williams) https://www.youtube.com/watch?v=mUNfjMDhCpM "2012 AIIDE StarCraft AI Competition - Highlight Reel" (serendib7) https://www.youtube.com/watch?v=jYzSffdvvwo The remaining videos have all been crafted by myself. More videos and articles on work in Ms. Pac-Man and Super Mario can be found at the following links: "The Mario AI Competition": http://www.patreon.com/creation?hid=614578 "What's the Deal with Pac-Man?": http://www.patreon.com/creation?hid=614536 For those interested in a copy of the slides (without videos), they can be found at: https://t2thompson.files.wordpress.com/2015/02/part-1-ai-research-in-video-games-minus-video.pptx
Views: 17539 AI and Games
The AI Gaming Revolution
 
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Artificial intelligences that play abstract, strategic board games have come a long way, but how do their "brains" work? Hosted by: Hank Green ---------- Support SciShow by becoming a patron on Patreon: https://www.patreon.com/scishow ---------- Dooblydoo thanks go to the following Patreon supporters -- we couldn't make SciShow without them! Shout out to Kevin Bealer, Justin Lentz, Mark Terrio-Cameron, Patrick Merrithew, Accalia Elementia, Fatima Iqbal, Benny, Kyle Anderson, Mike Frayn, Tim Curwick, Will and Sonja Marple, Philippe von Bergen, Chris Peters, Kathy Philip, Patrick D. Ashmore, Thomas J., charles george, and Bader AlGhamdi. ---------- Like SciShow? Want to help support us, and also get things to put on your walls, cover your torso and hold your liquids? Check out our awesome products over at DFTBA Records: http://dftba.com/scishow ---------- Looking for SciShow elsewhere on the internet? Facebook: http://www.facebook.com/scishow Twitter: http://www.twitter.com/scishow Tumblr: http://scishow.tumblr.com Instagram: http://instagram.com/thescishow ---------- Sources: http://www.aaai.org/ojs/index.php/aimagazine/article/view/1848/1746 http://www.sciencedirect.com/science/article/pii/S0004370201001291 http://www.usgo.org/brief-history-go http://www.theatlantic.com/technology/archive/2016/03/the-invisible-opponent/475611/ http://journals.lww.com/neurosurgery/Fulltext/2016/06000/Ready_or_Not,_Here_We_Go___Decision_Making.2.aspx https://www-03.ibm.com/ibm/history/exhibits/mainframe/mainframe_PP704.html http://www.welivesecurity.com/2010/12/29/what-are-heuristics/ http://www.cs.bham.ac.uk/~jxb/IAI/w7.pdf http://www.readcube.com/articles/10.1038/nature14541?r3_referer=nature Images: https://commons.wikimedia.org/wiki/File:Chatbot.jpg https://commons.wikimedia.org/wiki/File:IBM_Electronic_Data_Processing_Machine_-_GPN-2000-001881.jpg https://commons.wikimedia.org/wiki/File:IBM_729_tape_drives.agr.jpg https://commons.wikimedia.org/wiki/File:Opening_chess_position_from_black_side.jpg https://commons.wikimedia.org/wiki/File:Kasparov-26.jpg https://commons.wikimedia.org/wiki/File:Deep_Blue.jpg https://commons.wikimedia.org/wiki/File:Go_game.jpg https://commons.wikimedia.org/wiki/File:Blank_Go_board.png https://commons.wikimedia.org/wiki/File:Chess_Board.svg https://commons.wikimedia.org/wiki/File:Antlia_Dwarf_PGC_29194_Hubble_WikiSky.jpg https://commons.wikimedia.org/wiki/File:Go_game_(2094497615).jpg https://commons.wikimedia.org/wiki/File:FloorGoban.JPG https://commons.wikimedia.org/wiki/File:Lee_Se-dol_2012.jpg
Views: 602026 SciShow
Google DeepMind's Deep Q-learning playing Atari Breakout
 
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Google DeepMind created an artificial intelligence program using deep reinforcement learning that plays Atari games and improves itself to a superhuman level. It is capable of playing many Atari games and uses a combination of deep artificial neural networks and reinforcement learning. After presenting their initial results with the algorithm, Google almost immediately acquired the company for several hundred million dollars, hence the name Google DeepMind. Please enjoy the footage and let me know if you have any questions regarding deep learning! ______________________ Recommended for you: 1. How DeepMind's AlphaGo Defeated Lee Sedol - https://www.youtube.com/watch?v=a-ovvd_ZrmA&index=58&list=PLujxSBD-JXgnqDD1n-V30pKtp6Q886x7e 2. How DeepMind Conquered Go With Deep Learning (AlphaGo) - https://www.youtube.com/watch?v=IFmj5M5Q5jg&index=42&list=PLujxSBD-JXgnqDD1n-V30pKtp6Q886x7e 3. Google DeepMind's Deep Q-Learning & Superhuman Atari Gameplays - https://www.youtube.com/watch?v=Ih8EfvOzBOY&index=14&list=PLujxSBD-JXgnqDD1n-V30pKtp6Q886x7e Subscribe if you would like to see more content like this: http://www.youtube.com/subscription_center?add_user=keeroyz - Original DeepMind code: https://sites.google.com/a/deepmind.com/dqn/ - Ilya Kuzovkin's fork with visualization: https://github.com/kuz/DeepMind-Atari-Deep-Q-Learner - This patch fixes the visualization when reloading a pre-trained network. The window will appear after the first evaluation batch is done (typically a few minutes): http://cg.tuwien.ac.at/~zsolnai/wp/wp-content/uploads/2015/03/train_agent.patch - This configuration file will run Ilya Kuzovkin's version with less than 1GB of VRAM: http://cg.tuwien.ac.at/~zsolnai/wp/wp-content/uploads/2015/03/run_gpu - The original Nature paper on this deep learning technique is available here: http://www.nature.com/nature/journal/v518/n7540/full/nature14236.html - And some mirrors that are not behind a paywall: http://www.cs.swarthmore.edu/~meeden/cs63/s15/nature15b.pdf http://diyhpl.us/~nmz787/pdf/Human-level_control_through_deep_reinforcement_learning.pdf Web → https://cg.tuwien.ac.at/~zsolnai/ Twitter → https://twitter.com/karoly_zsolnai
Views: 856716 Two Minute Papers
Elon Musk's 'Dota 2' Experiment is Disrupting Esports in a Big Way - No Playing Field
 
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Elon Musk's artificial intelligence research company, OpenAI, is developing a self-learning bot for one of the most complex esports titles: 'Dota 2.' It has already become the ultimate challenge for players, but for top esports pros, it is also a major opportunity. 'No Playing Field' is a series by Mashable following the behind-the-scenes of the ever-growing world of esports. From huge investment opportunities, to secret team tactics, to obsessed fans, the series gives deep insights on how esports came to be, its current challenges and where it's heading next. Produced by Matt Kline Watch more esports videos from Mashable: http://on.mash.to/NoPlayingField MASHABLE ON YOUTUBE Subscribe to Mashable: http://on.mash.to/subscribe Best of playlist: https://on.mash.to/BestOf MASHABLE ACROSS THE WEB Mashable.com: http://on.mash.to/1hCcRpl Facebook: http://on.mash.to/2lyOwmZ Twitter: http://on.mash.to/1Udp1kz Instagram: http://on.mash.to/1U6D40z Mashable is for superfans. We're not for the casually curious. Obsess with us.
Views: 4265491 Mashable
I created a PERFECT minesweeper AI
 
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Using the power of MATH and Probability, I was able to create what I believe to be a perfect minesweeper player Become a patreon to support my future content as well as sneak peaks of whats to come. https://www.patreon.com/CodeBullet Check out my Discord server https://discord.gg/UZDMYx5 live QnA at 8:30 - 9:00pm every Sunday AEST
Views: 2062216 Code Bullet
Elon Musk’s A.I. Destroys Champion Gamer!
 
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Subscribe here: https://goo.gl/9FS8uF Check out the previous episode: https://www.youtube.com/watch?v=VadUK8-5OSA Become a Patreon!: https://www.patreon.com/ColdFusion_TV Hi, welcome to ColdFusion (formerly known as ColdfusTion). Experience the cutting edge of the world around us in a fun relaxed atmosphere. Sources: Dota 2 Championship: https://www.youtube.com/watch?v=92tn67YDXg0 Demis Hassabis Talk: https://www.youtube.com/watch?v=Ia3PywENxU8 https://blog.openai.com/robots-that-learn/ http://www.dailystar.co.uk/tech/gaming/637125/Paris-2024-Olympic-Games-eSports-Call-of-Duty-Overwatch-DOTA-Paris-IOC www.theverge.com/platform/amp/2017/8/11/16137388/dota-2-dendi-open-ai-elon-musk https://www.theverge.com/2017/5/16/15648158/openai-elon-musk-robotics-ai-one-shot-imitation-learning //Soundtrack// 1:00 Sinoptik Music - Don't Leave Me (Original Mix) 3:19 Uppermost - Machine Code 4:20 Grifta – Dawn 7:10 Valotihkuu - First Light 9:07 Scullious - Meant To Be » Google + | http://www.google.com/+coldfustion » Facebook | https://www.facebook.com/ColdFusionTV » My music | http://burnwater.bandcamp.com or » http://www.soundcloud.com/burnwater » https://www.patreon.com/ColdFusion_TV » Collection of music used in videos: https://www.youtube.com/watch?v=YOrJJKW31OA Producer: Dagogo Altraide » Twitter | @ColdFusion_TV
Views: 1597080 ColdFusion
How Games Use Artificial Intelligence To Play Hide & Seek
 
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We've always had AI systems in games, but how exactly do things work when an enemy searches for you while the computer always knows where you are in the first place? Let's talk. Subscribe for more: http://youtube.com/gameranxtv
Views: 200571 gameranx
An AI tried to play mario... This is the result
 
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New video using the same ai here: https://www.youtube.com/watch?v=BtarckZgXEY It's an AI that plays nes games Creator: http://www.cs.cmu.edu/~tom7/mario/ To learn how to use it go here: https://www.youtube.com/watch?v=K7v5wff5YBQ MUSIC FOR THOSE WHO CAN"T STOP ASKING: Green Hills by Sebastian Forslund Knights Templar 2 - Johannes Bornlöf SpellingPhailer - Escaping the Man This Video took 4 days to create so if you liked it leave a thumbs up! Wana see it play a different game leave a comment below!
Views: 3015328 Jordan Rathbone
Artificial Intelligence in Google's Dinosaur (English Sub)
 
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Link for the code: https://github.com/ivanseidel/IAMDinosaur This is a project made for my university, using a Neural Network and Genetic Algorithm to teach Google's dinosaur from Chrome to jump cactus without dying so easily. All the implementation was using Node.js, and the game was not modified to allow interaction with the game, instead, I used pixel readings and virtual key presses from Node.js. Presentation: I normally use Apple's Keynote to make presentations and record it livelly with my screen. Music: It's my own composition and improvisation. Link: https://soundcloud.com/ivan-seidel/at-night-with-headphones
Views: 1141355 Ivan Seidel
The AI of Doom (2016) | AI and Games
 
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AI and Games is a crowdfunded show and needs your support. You can help fund this series on Paypal, KoFi and Patreon (where you can get access to additional content). http://www.paypal.me/AIandGames http://www.ko-fi.com/AIandGames http://www.patreon.com/ai_and_games You can follow AI and Games (and me) on Facebook and Twitter: http://www.facebook.com/AIandGames http://www.twitter.com/AIandGames http://www.twitter.com/GET_TUDA_CHOPPA A written version of this video is available: The AI and Games website: http://aiandgames.com/doom2016 Gamasutra: http://gamasutra.com/blogs/TommyThompson/20180806/323715/Cyber_Demons__The_AI_of_DOOM_2016.php -- DOOM's return in 2016 thrilled audiences as it married modern design sensibilities with a reverence for classic shooter gameplay. In this video I reveal how it all works and how 2011's Rage paved the way for DOOM's AI systems. -- Videos used in this episode are taken from the following: 'DOOM Resurrection [Part 1]: To Hell and Back' by NoClip https://www.youtube.com/watch?v=PS6SBnccxMA 'Embracing Push Forward Combat in DOOM' GDC 2018 https://www.youtube.com/watch?v=2KQNpQD8Ayo 'Bringing Hell to Life: AI and Full Body Animation in DOOM' https://www.youtube.com/watch?v=3lO1q8mQrrg -- Soundtrack for this episode is the following tracks from the DOOM Soundtrack by Mick Gordon. - "MasterMind' - 'Hellwalker' - 'Harbinger' - 'BFG Division' - 'Biowaves'
Views: 85726 AI and Games
NES AI Learnfun & Playfun, ep. 2: Zelda, Punch-Out, stocks, etc.
 
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Six more games played by Learnfun & Playfun; some good, some not so good. This is a pair of programs I wrote that learn to play Nintendo games using an amusingly simple technique. For the technical details, downloads, and more videos, see: http://tom7.org/mario/ Continue with episode 3: http://www.youtube.com/watch?v=Q-WgQcnessA
Views: 359730 suckerpinch
AI Playing FPS: Full Deathmatch (HD with sound)
 
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This video is a demonstration of a computer program playing FPS Games using only raw pixel data. Refer to the following article for more details: Playing FPS Games with Deep Reinforcement Learning: https://arxiv.org/abs/1609.05521 Find the source code with pertained models at: https://github.com/glample/Arnold
Views: 240159 Devendra Chaplot
DENDI 1v1 vs BOT AI - TI7 DOTA 2
 
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TI7 DOTA 2 DENDI 1v1 vs OpenAI https://www.twitch.tv/dota2ti Subscribe► http://bit.ly/noobfromua
Views: 2095284 NoobFromUA
CREATE AI FOR VIDEO GAMES - GOOGLE'S DINO/AI
 
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Awesome to have you here ❤️ TIME TO CODE 🖥️ 🎧 ——————————————————————————————————————————————— JOIN THE DEVELOPER COMMUNITY 👬: ——————————————————————————————————————————————— 📺 SUBSCRIBE ON YOUTUBE: https://goo.gl/qkgzWg 👥 JOIN US ON SLACK: https://goo.gl/dbpgZR 💌 JOIN MY EXCLUSIVE MAILING LIST: https://goo.gl/qz1xeZ ——————————————————————————————————————————————— HOW TO ASK ME QUESTIONS 🎤: ——————————————————————————————————————————————— 👬 1:1 PRIVATE MENTORSHIP: https://goo.gl/P3PgC2 🎨 DM ME ON INSTAGRAM: https://www.instagram.com/jgordonfisher 👥 ASK ME ON SLACK: https://goo.gl/dbpgZR 🔗 Linkedin: https://www.linkedin.com/in/johngordonfisher/ 💬 Facebook: https://www.facebook.com/jgfishercode/ 🐤 Twitter: https://twitter.com/jgordonfisher 🖍️ Quora: https://www.quora.com/profile/John-Fisher-167 ——————————————————————————————————————————————— MORE ABOUT WHAT YOU WATCHED 🎥: ——————————————————————————————————————————————— 📜 DESCRIPTION: Learn how to create a video game AI using a convolutional neural network to play Google's Dinosaur run and other video games. As a side note. I move over the details of the CNN architecture very quickly. If you guys have any questions about the specifics please ask below and we can discuss! 👨‍💻 CODE: Code: https://github.com/jg-fisher/dinoAI —————————————————————————————————————————————— BOOKS I LOVE ❤️: ——————————————————————————————————————————————— DEEP LEARNING: https://amzn.to/2LomU4y HANDS-ON MACHINE LEARNING: https://amzn.to/2JSxhIv VIOLENT PYTHON: https://amzn.to/2u02rZf BLACK-HAT PYTHON: https://amzn.to/2u02rZf
Views: 6245 John G. Fisher
What Makes Good AI? | Game Maker's Toolkit
 
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When we talk about good AI, we often think about highly efficient and aggressive enemies in shooters like FEAR and Halo. But surely there's more to good artificial intelligence than this? Follow me on Twitter - https://twitter.com/britishgaming Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Sources The Illusion of Intelligence | Bungie http://halo.bungie.org/misc/gdc.2002.haloai/talk.html New Doom's deceptively simple design | Gamasutra http://www.gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php The Secrets Of Enemy AI In Uncharted 2 | Gamasutra http://www.gamasutra.com/view/feature/134566/the_secrets_of_enemy_ai_in_.php The Systemic AI of Far Cry | AI & Games https://youtu.be/Q7of5BPmiUs Arkham Intelligence | AI & Games https://youtu.be/Oz04rH542l8 The Artificial Intelligence of Halo 2 | HowStuffWorks http://electronics.howstuffworks.com/halo2-ai.htm [ZIP] Designing to Promote Intentional Play | Clint Hocking http://clicknothing.typepad.com/Design/hockingc_GDC06_Intentionality.zip The Perfect Organism: The AI of Alien: Isolation | AI & Games https://www.youtube.com/watch?v=Nt1XmiDwxhY [PDF] The AI Systems of Left 4 Dead | Valve http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf Toru Iwatani Interview | MameWorld http://www.mameworld.info/net/pacman/interview/interview1.html Uncharted 4 is not as scripted as you might think | GamesIndustry.biz http://www.gamesindustry.biz/articles/2016-11-04-uncharted-4-not-as-scripted-as-you-might-think Find Out More [PDF] Three States and a Plan | MIT Media Lab http://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf Managing Complexity in Halo 2 | GDC http://www.gdcvault.com/play/1020270/Managing-Complexity-in-the-Halo Modeling AI Perception and Awareness in Splinter Cell: Blacklist | GDC http://www.gdcvault.com/play/1020436/Modeling-AI-Perception-and-Awareness Understanding Pac-Man Ghost Behavior | GameInternals http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior Drivatar in Forza Motorsport | Microsoft Research https://web.archive.org/web/20160302162556/http://research.microsoft.com:80/en-us/projects/drivatar/forza.aspx MGS V Enemies Response System Guide | SegmentNext http://segmentnext.com/2015/09/05/mgsv-phantom-pain-enemies-response-system-defense-vehicles-guide/ How Prompto's AI-drive selfie system in Final Fantasy XV was built | Gamasutra http://www.gamasutra.com/view/news/292883/How_Promptos_AIdriven_selfie_system_in_Final_Fantasy_XV_was_built.php Further Reading / Viewing: Laments on Half-Life 2's AI and balance | Joe Wintergreen https://www.youtube.com/watch?v=OsDM7GKb0xU Game Development Myths: Players Want Smart Artificial Intelligence | Ask a Game Dev http://askagamedev.tumblr.com/post/76972636953/game-development-myths-players-want-smart Games shown in this episode (in order of appearance): F.E.A.R. (Monolith Productions, 2005) Halo 2 (Bungie, 2004) Half-Life (Valve Corporation, 1998) Halo: Combat Evolved (Bungie, 2001) DOOM (id Software, 2016) Alien: Isolation (The Creative Assembly, 2014) Batman: Arkham Asylum (Rocksteady Studios, 2009) Waking Mars (Tiger Style, 2012) Final Fantasy XV (Square Enix, 2016) The Legend of Zelda: Breath of the Wild (Nintendo, 2017) Splinter Cell: Blacklist (Ubisoft Toronto, 2013) Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015) The Elder Scrolls V: Skyrim (Bethesda Game Studios, 2011) Uncharted 2: Among Thieves (Naughty Dog, 2009) Far Cry 4 (Ubisoft Montreal, 2014) The Swindle (Size Five Games, 2015) Mark of the Ninja (Klei Entertainment, 2012) Pac-Man (Namco, 1980) Civilization V (Firaxis Games, 2010) Far Cry 2 (Ubisoft Montreal, 2008) Vanquish (PlatinumGames, 2010) Hitman (iO Interactive, 2016) Spelunky (Derek Yu, 2012) BioShock (Irrational Games, 2007) Prey (Arkane Studios, 2017) Middle-earth: Shadow of Mordor (Monolith Productions, 2014) Killer Instinct (Double Helix Games, 2013) Forza Motorsport 6 (Turn 10 Studios, 2015) Left 4 Dead (Turtle Rock / Valve, 2008) Rain World (Videocult, 2017) S.T.A.L.K.E.R.: Shadow of Chernobyl (GSC Game World, 2007) BioShock Infinite (Irrational Games, 2013) The Last Guardian (genDesign, 2016) Event[0] (Ocelot Society, 2016) Half-Life 2 (Valve Corporation, 2004) The Last of Us (Naughty Dog, 2013) Uncharted 4: A Thief's End (Naughty Dog, 2016) Music used in this episode: 00:00 - Into the Red (Waking Mars) 02:25 - Title Screen (Please, Don't Touch Anything) 03:20 - Screen OFF (Please, Don't Touch Anything) 05:35 - Black Hole (Please, Don't Touch Anything) 06:46 - Reverse (Please, Don't Touch Anything) 07:54 - Language (Please, Don't Touch Anything) 10:32 - Judegment (Please, Don't Touch Anything) 11:44 - Ruins (Please, Don't Touch Anything) 13:31 - Into the Red (Waking Mars)
Views: 780539 Mark Brown
AI Evolved - artificial intelligence for games
 
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AI-Evolved is my first working version of a new system to automatically create artificial intelligence. It uses an evolutionary algorithm to evolve a neural networks that can control any kind of character. I will use this technology in my game Testank to create opponents that behave differently in every game. While the players play the game they train the AI and thus keep producing newer, stronger AI! A ranking system will rank players and AI to make sure everyone gets an interesting opponent.
Views: 9981 because why not?
Imaqtpie - VERSUS ALPHALOL (World's best AI)
 
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What happens when a team consisting of the world's most advanced League of Legends AI program takes on the NORTH AMERICAN NATIONAL TREASURE IMAQTPIE, in a DEADLOCKED head to head war on Summoners Rift? You know those time capsules people put shit into for the future to see? We're gonna need a replay of this fucking game in the next one because this shit is history in the making. World's best AI versus the world's best player. Check out these links! ►Get Games for Cheap! https://www.g2a.com/r/imaqtpie1 Follow me! ►TWITCH - http://www.twitch.tv/imaqtpie ►TWITTER - https://www.twitter.com/Imaqtpielol ►FACEBOOK - https://www.facebook.com/imaqtpielol ►INSTAGRAM - https://www.instagram.com/imaqtpielol Edited By: ► TWITTER - https://twitter.com/2ndSequence ► CONTACT - [email protected] MUSIC: ►OUTRO: BONNIE X CLYDE - Rise Above http://bit.ly/1RkpySn
Views: 1261689 Imaqtpie
Less is More: Designing Awesome AI for Games
 
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In this GDC 2015 talk, Radial Games' Kimberly Voll shows how to build AI that aren't necessarily brilliant, but are certainly believable, in order to convince players that the world they're playing in is inhabited by compelling characters. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 40102 GDC
The Quest for AI Game Designers | AI and Games
 
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Game design is an intricate combination of common sense with video game aesthetics to create something fun and interesting for players. It is an entirely subjective process that varies depending on the type of game we are making and the experience the designer hopes to invoke. While we know good design when we see it, it often takes time for these to take shape in the final version of a game. So how do you translate this intrinsically creative process to a piece of artificially intelligent software? Can an AI be creative? Can it build something that resonates with humans? How do we quantify that? How can an AI know what might be 'cool' or 'interesting'? We take a look at a body of work in game development and research that is moving towards building the first generation of AI game designers: the games that use intelligent design systems as part of gameplay, tools that use AI to help human designers and AI systems that make entire games by themselves! -- Read the accompanying blog post on AI and Games: http://aiandgames.com/not-bad-for-a-human/ Follow AI and Games on Twitter: http://www.twitter.com/AIandGames Like AI and Games on Facebook: http://www.facebook.com/AIandGames Support AI and Games on Patreon: http://www.patreon.com/AI_and_Games Games Shown in this Video: Super Mario Maker (2015) Spelunky HD (2012) Borderlands 2 (2012) No Man's Sky (2016) Galactic Arms Race (2010) Mario Maker Level id's: #1 C517-0000-000F-9128 #2 9525-0000-003B-F371 Special thanks to the following researchers whose work is discussed in this video (in order I remembered to add you). Ben Weber Steve Dahlskog Matthew Guzdial Julian Togelius Gillian Smith Michael Cook Erin Hastings Kenneth O. Stanley Cameron Browne Alex. J. Champandard Michael Cook Gabriella Barros Antonios Liapis Becky Lavender Adam Summerville Staffan Bjork Georgios Yannakakis
Views: 14229 AI and Games
How AI beat the best poker players in the world | Engadget R+D
 
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"That was anticlimactic," Jason Les said with a smirk, getting up from his seat. Unlike nearly everyone else in Pittsburgh's Rivers Casino, Les had just played his last few hands against an artificially intelligent opponent on a computer screen. After his fellow players -- Daniel McAulay next to him and Jimmy Chou and Dong Kim in an office upstairs -- eventually did the same, they started to commiserate. The consensus: That AI was one hell of a player. Full story: https://www.engadget.com/2017/02/10/libratus-ai-poker-winner/ Subscribe to Engadget on YouTube: http://engt.co/subscribe Get More Engadget: • Like us on Facebook: http://www.facebook.com/engadget • Follow us on Twitter: http://www.twitter.com/engadget • Follow us on Instagram: http://www.instagram.com/engadget • Add us on Snapchat: https://www.snapchat.com/add/engadgetHQ • Read more: http://www.engadget.com Engadget is the definitive guide to this connected life.
Views: 184136 Engadget
OpenAI vs HUMANS - AI vs 99.95% BEST PLAYERS 5v5 DOTA 2
 
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https://openai.com/ - OpenAI Research https://twitter.com/openai - OpenAI Updates OpenAI - https://www.twitch.tv/openai Commentary by ODPixel + Purge OpenAI vs HUMANS - AI vs 99.95% BEST PLAYERS 5v5 DOTA 2
Views: 554641 NoobFromUA
Google's DeepMind AI Just Taught Itself To Walk
 
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Google's artificial intelligence company, DeepMind, has developed an AI that has managed to learn how to walk, run, jump, and climb without any prior guidance. The result is as impressive as it is goofy. Read more: http://www.businessinsider.com/sai FACEBOOK: https://www.facebook.com/techinsider TWITTER: https://twitter.com/techinsider INSTAGRAM: https://www.instagram.com/businessinsider/ TUMBLR: http://businessinsider.tumblr.com/
Views: 5894098 Tech Insider
AI's Game Playing Challenge - Computerphile
 
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AlphaGo is beating humans at Go - What's the big deal? Rob Miles explains what AI has to do to play a game. What on Earth is Recursion?: https://youtu.be/Mv9NEXX1VHc Object Oriented Programming: https://youtu.be/KyTUN6_Z9TM Mixed Reality Continuum: https://youtu.be/V4qxfFPgqdc AI Playlist: AI Playlist: https://www.youtube.com/playlist?list=PLzH6n4zXuckoewGfo3a6ShFS3zPKndPd3 Many thanks to Nottingham Hackspace for providing the location and being downright awesome Easter Egg: https://youtu.be/B8CujhUwVic http://www.facebook.com/computerphile https://twitter.com/computer_phile This video was filmed and edited by Sean Riley. Computer Science at the University of Nottingham: http://bit.ly/nottscomputer Computerphile is a sister project to Brady Haran's Numberphile. More at http://www.bradyharan.com
Views: 374975 Computerphile
AI 101 - Learning Artificial Intelligence Through Video Games
 
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Welcome to the AI 101 series, which is focussed on introducing artificial intelligence methods through video games. Before we get started, I want to introduce you to the series and discuss some important things we need to cover, before it gets underway! This video accompanies the written piece on my website: http://aiandgames.com/ai-101-introduction/ No copyright is claimed for the game footage, images and music, to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in copyright laws. If you believe material has been used in an unauthorized manner, please contact me.
Views: 17511 AI and Games
Science of Video Games: Artificial Intelligence
 
05:20
Black Light Network Science Channel
What is the Minimax Algorithm? - Artificial Intelligence
 
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The minimax algorithm is one of the oldest artificial intelligence algorithms ever. It uses a simple zero sum rule to find which player will win from a current position. This is arguably the most powerful and basic tool for building game playing artificial intelligence. It captures the intentions of two player games fighting against one another. Minimax is the foundation for algorithms like alpha-beta pruning and iterative deepening. Engines like deep blue use optimized versions of minimax to play chess, while other computer programs have also been successful at playing games with minimax. Source Code (Complicated, glance over the evaluate function to get a gist): https://github.com/gkcs/ChainReaction/blob/master/src/main/java/main/java/MinMax.java #minimax #minmax #game-tree
Views: 23756 Gaurav Sen
Artificial Intelligence in Video Games
 
01:06:46
Video game developer and Mad Doc Software founder Ian Davis lectures on interactive multimedia, game engineering, and development of characters in video games. Hosted by Metropolitan College Department of Computer Science on November 28, 2007.
Views: 12798 Boston University
Google's self-learning AI AlphaZero masters chess in 4 hours
 
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Google's AI AlphaZero has shocked the chess world. Leaning on its deep neural networks, and general reinforcement learning algorithm, DeepMind's AI Alpha Zero learned to play chess well beyond the skill level of master, besting the 2016 top chess engine Stockfish 8 in a 100-game match. Alpha Zero had 28 wins, 72 draws, and 0 losses. Impressive right? And it took just 4 hours of self-play to reach such a proficiency. What the chess world has witnessed from this historic event is, simply put, mind-blowing! AlphaZero vs Magnus Carlsen anyone? :) 19-page paper via Cornell University Library https://arxiv.org/abs/1712.01815 https://arxiv.org/pdf/1712.01815.pdf PGN: 1. e4 e5 2. Nf3 Nc6 3. Bb5 Nf6 4. d3 Bc5 5. Bxc6 dxc6 6. 0-0 Nd7 7. c3 0-0 8. d4 Bd6 9. Bg5 Qe8 10. Re1 f6 11. Bh4 Qf7 12. Nbd2 a5 13. Bg3 Re8 14. Qc2 Nf8 15. c4 c5 16. d5 b6 17. Nh4 g6 18. Nhf3 Bd7 19. Rad1 Re7 20. h3 Qg7 21. Qc3 Rae8 22. a3 h6 23. Bh4 Rf7 24. Bg3 Rfe7 25. Bh4 Rf7 26. Bg3 a4 27. Kh1 Rfe7 28. Bh4 Rf7 29. Bg3 Rfe7 30. Bh4 g5 31. Bg3 Ng6 32. Nf1 Rf7 33. Ne3 Ne7 34. Qd3 h5 35. h4 Nc8 36. Re2 g4 37. Nd2 Qh7 38. Kg1 Bf8 39. Nb1 Nd6 40. Nc3 Bh6 41. Rf1 Ra8 42. Kh2 Kf8 43. Kg1 Qg6 44. f4 gxf3 45. Rxf3 Bxe3+ 46. Rfxe3 Ke7 47. Be1 Qh7 48. Rg3 Rg7 49. Rxg7+ Qxg7 50. Re3 Rg8 51. Rg3 Qh8 52. Nb1 Rxg3 53. Bxg3 Qh6 54. Nd2 Bg4 55. Kh2 Kd7 56. b3 axb3 57. Nxb3 Qg6 58. Nd2 Bd1 59. Nf3 Ba4 60. Nd2 Ke7 61. Bf2 Qg4 62. Qf3 Bd1 63. Qxg4 Bxg4 64. a4 Nb7 65. Nb1 Na5 66. Be3 Nxc4 67. Bc1 Bd7 68. Nc3 c6 69. Kg1 cxd5 70. exd5 Bf5 71. Kf2 Nd6 72. Be3 Ne4+ 73. Nxe4 Bxe4 74. a5 bxa5 75. Bxc5+ Kd7 76. d6 Bf5 77. Ba3 Kc6 78. Ke1 Kd5 79. Kd2 Ke4 80. Bb2 Kf4 81. Bc1 Kg3 82. Ke2 a4 83. Kf1 Kxh4 84. Kf2 Kg4 85. Ba3 Bd7 86. Bc1 Kf5 87. Ke3 Ke6 Internet Chess Club (ICC) Software: Blitzin http://bit.ly/179O93N Discount Code: CHESSNETWORK I'm a self-taught National Master in chess out of Pennsylvania, USA who was introduced to the game by my father in 1988 at the age of 8. The purpose of this channel is to share my knowledge of chess to help others improve their game. I enjoy continuing to improve my understanding of this great game, albeit slowly. Consider subscribing here on YouTube for frequent content, and/or connecting via any or all of the below social medias. Your support is greatly appreciated. Take care, bye. :D ★ LIVESTREAM http://twitch.tv/ChessNetwork ★ FACEBOOK http://facebook.com/ChessNetwork ★ TWITTER http://twitter.com/ChessNetwork ★ GOOGLE+ http://google.com/+ChessNetwork ★ PATREON https://www.patreon.com/ChessNetwork ★ DONATE https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=QLV226E6FUUWG
Views: 738069 ChessNetwork
How "Smart" AI (Basically) Works in Games (Goal Oriented Action Planning)
 
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In this video, we look at how simple AI systems work, and how we can create "smarter" AI that create and execute plans. We'll learn how to code a modified form of the GOAP AI in a future programming tutorial. This month's dev challenge theme is artificial intelligence! Head over here for more information: https://www.reddit.com/r/TheHappieMakers/comments/4sxqg5/game_dev_challenge_artificial_intelligence/ My second channel! https://www.youtube.com/c/TheHappierCat2 Ask questions in the subreddit: https://www.reddit.com/r/TheHappieMakers/ Find me on Twitter: https://twitter.com/TheHappieCat Or Facebook: https://www.facebook.com/TheHappieCat/ And sometimes Twitch: twitch.tv/happiecat Resources from this video: Jeff Erickson's Algorithms Notes: http://jeffe.cs.illinois.edu/teaching/algorithms/ Jeff Orkin's GDC Paper on F.E.A.R. and GOAP: http://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf Food example adapted from this repository's implementation of GOAP: https://github.com/sploreg/goap Behavior tree diagram from: http://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php Gameplay clips used from Youtube users: ElectroEthan, Dante XII, NintenU, World of Longplays, SaikyoMog, Seanleeuw I do not own resources used in this video. They are used under fair use. Stay happie :)
Views: 273260 TheHappieCat
MariFlow - Self-Driving Mario Kart w/Recurrent Neural Network
 
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I trained a recurrent neural network to play Mario Kart human-style. MariFlow Manual & Download: https://docs.google.com/document/d/1p4ZOtziLmhf0jPbZTTaFxSKdYqE91dYcTNqTVdd6es4/edit?usp=sharing Mushroom Cup: https://www.twitch.tv/videos/183296063 Flower Cup: https://www.twitch.tv/videos/183296268 Star Cup: https://www.twitch.tv/videos/183296400 SethBling Twitter: http://twitter.com/sethbling SethBling Twitch: http://twitch.tv/sethbling SethBling Facebook: http://facebook.com/sethbling SethBling Website: http://sethbling.com SethBling Shirts: http://sethbling.spreadshirt.com Suggest Ideas: http://reddit.com/r/SethBlingSuggestions Music at the end is Cipher by Kevin MacLeod
Views: 689527 SethBling
Google’s AI Beats World’s Best ‘Go’ Player
 
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The “AlphaGo” program defeated humankind in one of the most complicated board games in history. Subscribe to Vocativ: http://www.youtube.com/subscription_center?add_user=vocativvideo Find us everywhere else: Facebook: https://www.facebook.com/Vocativ Twitter: https://twitter.com/vocativ Instagram: https://www.instagram.com/vocativ/ Snapchat: http://www.snapchat.com/add/vocativ Website: http://www.vocativ.com Vocativ explores the nexus of media and technology, where science meets storytelling. We use proprietary technology to examine the uncharted space of the Deep Web, covering topics that are vital to our changing world. Follow us for more!
Views: 22747 Vocativ
Open AI vs Humans | Game 2 | Dota 2
 
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OpenAI Twitch : https://www.twitch.tv/openai Twitter:https://twitter.com/OpenAI OpenAI Benchmark Link :https://blog.openai.com/openai-five-benchmark/ I do not own any of the videos.
Views: 20106 Dotes2
The computer that mastered Go
 
07:52
Go is an ancient Chinese board game, often viewed as the game computers could never play. Now researchers from Google-owned company DeepMind have proven the naysayers wrong, creating an artificial intelligence - called AlphaGo – which has beaten a professional Go player for the first time. In this Nature Video, we go behind the scenes to learn about the game, the programme and what this means for the future of AI. Read the original research paper at https://www.nature.com/nature/journal/v529/n7587/full/nature16961.html
Views: 879330 nature video
Michael Bowling – "Artificial Intelligence Goes All-In: Computers Playing Poker"
 
01:07:34
Artificial intelligence has seen several breakthroughs in recent years, with games such as checkers, chess, and go often serving as milestones of progress. Poker is another game entirely, with players having their own asymmetric information about what's happening in the game. In this talk, University of Alberta researcher Michael Bowling (also a principal investigator at the Alberta Machine Intelligence Institute) describes a decade long research program to build AI that can cope with the hallmarks of poker — deception, bluffing, and manipulating what other players know. This research has culminated in two landmark results: Cepheus playing a perfect game of limit poker, and most recently, DeepStack (in a collaboration with Czech researchers) beating poker pros at the game of no-limit poker. These two computer programs take very different approaches, and shed light on what is required to play a game at an expert-level and what is required to play it perfectly. Learn more about DeepStack: Website: http://www.deepstack.ai Twitter: http://www.twitter.com/deepstackai Twitch: http://www.twitch.tv/deepstackai
Views: 3888 DeepStackAI
The Smartest Enemy in Video Games
 
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The Smartest Enemy in Video Games Subscribe: http://bit.ly/2BKwrxf // Intelligence is one of the most important yet underrated aspects of enemy AI in video games. So when a game like Alien:Isolation came along and focused all our attention on a single enemy, the AI had to be really, really good, and of course the team at Creative Assembly achieved this with the Xenomorph. Deadly and brilliant it stalks the player in ways that most gamers weren't expecting, so join MojoPlays as we explore why the Xenomorph in Alien: Isolation is our pick for the best AI enemy in video games. Check out our Suggestion tool to vote on other Greatest of you’d like to see: http://watchmojo.com/suggest/Video+Game+Greatest+of+All+Time+-+Series+Ideas Gaming is the fastest growing, most innovative and most exciting form of entertainment in the world. A medium that's pushing the envelope in terms of cutting edge technology, cross cultural experiences and interactive story telling demands a form of commentary and analysis that can properly represent it's growing influence and importance: that's where MojoPlays steps in. On this channel, we seek to create content that gamers are proud to call their own; videos that put gamers at the head of the pack when it comes to insightful, intelligent media analysis. Gamers are getting smarter every day - it's time they had a YouTube channel that goes with them.
Views: 25963 MojoPlays
Deepmind artificial intelligence @ FDOT14
 
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/!\ Smartphone bad audio quality Deepmind technology wrecking old Atari games, presented by neuroscientist and game developper Demis Hassabis, Deepmind CEO. (More information on this article : http://www.cs.toronto.edu/~vmnih/docs/dqn.pdf) Event held @ First Day of Tomorrow #1, april 2014, Paris
Views: 279862 Elizr

Pubg Hints Tips Guide Pubg Hints Secrets The Upside to Pubg Game Modes Pubg Game Modes Can Be Fun for Everyone When you launch the game for the very first time, you have to first pick a username before going into the character creator interface. If you prefer, you can host a customized game with a group of friends and make your own rules. Unfortunately, theres no game out there which exactly resembles GGO. Games unfortunately are a luxury and not a necessity, so they are most likely likely to be among the very first things to think about when deciding where you have to cut back on so far as your budget is concerned. Because it is a popular game. The British game is different than the majority of the others on the planet at the present time. If you believe there are different games like PUBG which are not on the list, and that we ought to cover, dont hesitate to set them in the comments below. Previous and current players can often provide a lot of insight into the advantages and disadvantages of each website, which will be able to help you decide. They start with a pickaxe that can be used to break down objects in the world. They are also limited to only six crate purchases a week. The greater skin value a player increases the pot, the greater chance the player has to win. You may also take items from different players who have died. You dont need to understand different players to have a very good time playing by yourself can be a whole lot of fun, in fact but its a multiplayer-only game that takes a constant connection to the net. It is going to be intriguing to observe how close you were to other players through the full match without ever even knowing. Vital Pieces of Pubg Game Modes Event Mode is going to be unranked, but players will nonetheless earn BP. It will be available for everyone who owns the game, and can be accessed from the main menu. Zombie Mode is going to be played by many human teams in addition to 90 zombie players that will attempt to eliminate each other in the battlefield. Theres currently not an unranked mode either, so youll probably die early and often whenever youre just beginning, which might become frustrating. The solo mode doesnt ask that you team up with different buddies. Each game mode delivers a completely special experience and tests your limit in various ways. The squad game mode permits you to form a group of 4 players. Pubg Game Modes Can Be Fun for Everyone Based on everybodys skills, maps differ from close range to medium or massive places. Since that time, the community-made map was retooled and remastered nearly a dozen times, and is presently known as Dust2. The in-game map outlines the circular zone which you want to reach from the offset, and the HUD shows a handy graph of the rest of the distance youve got to cover and how long youve left to get there. The new PUBG map is going to be a 4x4 kilometers in proportion, a quarter size of Miramar map, so the matches can be held at a significantly faster pace. In any event, you should keep moving towards a gradually shrinking playable place. Also, there arent any danger zones in the game to assemble player. The New Angle On Pubg Game Modes Just Released Your game style has an important role here. Until then, make sure you check Battlegrounds to find out whether the customized match feature is up and running. With a number of the games finest players and most well-known streamers attending, its going to be the very first showcase of PUBGs esports potential. You can find with some completely new blend of cocktail drink and have fun naming it. The usage of oral histories is quite specific and very intricate. A wonderful case of the particular abilities is Faceless. Itas one any variety of others would do. 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